In-house motion software · by Gmotion

G-Control. One application for every motion platform.

Motion control software for 2DOF to 6DOF platforms on any kinematics — actuator, gear or slide. Predictive AI cueing that moves the platform before the frame is rendered, 125+ simulation titles out of the box, and any controller interface. Sixteen years of in-house development.

Why G-Control

Reactive software chases the picture. G-Control gets there first.

Conventional motion software responds to what has already happened on screen. G-Control predicts what comes next: its AI reads the telemetry stream, projects where the vehicle or aircraft is going and commands the platform ahead of the visual, so what the body feels lines up with what the eyes see. No perceived lag, no motion sickness. The same application drives a two-axis base, a three-axis actuator set or a full six-axis hexapod — configured per project, no firmware flashing.

Every kinematics

2DOF, 3DOF, 4DOF, 5DOF and 6DOF on actuator, gear or slide geometry. Switch axis count, geometry and motion envelope from the UI.

Predictive AI cueing

The model looks ahead of the telemetry and starts the motion before the image arrives. Zero perceived lag — the delay that breaks immersion on reactive systems is gone.

125+ titles, auto-configured

Codemasters, Assetto Corsa, ACC, AC EVO, iRacing, Le Mans Ultimate, MSFS, X-Plane, DCS, NoLimits 2 and more. Detects the running application, patches its config and starts the telemetry reader.

Engineering-grade motion effects

Surge→pitch, sway→roll, heave, traction-loss to yaw/roll, ABS, gear-shift, engine vibration, suspension travel, rumble, wind — plus a 9×6 mix matrix for full control.

Any controller interface

UDP, COM, CAN, multi-device, and custom binary / decimal / hex protocols at 8, 16 or 32 bit. Drives Gmotion controllers and third-party or in-house hardware alike.

VR motion compensation

A built-in virtual SteamVR tracker keeps the headset stable on a moving platform — no external tracker or IMU required. Quest, Pico, Vive, Varjo, Pimax.

Operator tuning

Washout filters, per-axis gain and limit curves, Light / Mid / High motion modes, autorun and a high-priority sender thread — exposed in the UI for tuning per venue, pilot or experiment.

Licensing & deployment

Hardware-bound licences for fleets. Pre-installed on every Gmotion platform, licensed standalone to OEM integrators building on their own hardware. SDK and telemetry adapters for proprietary trainers.

G-Control — every platform, every title, every controller. One application.

Screenshots & UI

Inside G-Control.

Operator UI, telemetry plots, per-axis tuning panels and motion-cueing curves.

In action

G-Control on real platforms.

Run G-Control on your hardware.

Standalone licences for OEM integrators, SDK access and integration support for proprietary trainers. Tell us your platform, controller interface and software library.