Every kinematics
2DOF, 3DOF, 4DOF, 5DOF and 6DOF on actuator, gear or slide geometry. Switch axis count, geometry and motion envelope from the UI.
Motion control software for 2DOF to 6DOF platforms on any kinematics — actuator, gear or slide. Predictive AI cueing that moves the platform before the frame is rendered, 125+ simulation titles out of the box, and any controller interface. Sixteen years of in-house development.
Conventional motion software responds to what has already happened on screen. G-Control predicts what comes next: its AI reads the telemetry stream, projects where the vehicle or aircraft is going and commands the platform ahead of the visual, so what the body feels lines up with what the eyes see. No perceived lag, no motion sickness. The same application drives a two-axis base, a three-axis actuator set or a full six-axis hexapod — configured per project, no firmware flashing.
2DOF, 3DOF, 4DOF, 5DOF and 6DOF on actuator, gear or slide geometry. Switch axis count, geometry and motion envelope from the UI.
The model looks ahead of the telemetry and starts the motion before the image arrives. Zero perceived lag — the delay that breaks immersion on reactive systems is gone.
Codemasters, Assetto Corsa, ACC, AC EVO, iRacing, Le Mans Ultimate, MSFS, X-Plane, DCS, NoLimits 2 and more. Detects the running application, patches its config and starts the telemetry reader.
Surge→pitch, sway→roll, heave, traction-loss to yaw/roll, ABS, gear-shift, engine vibration, suspension travel, rumble, wind — plus a 9×6 mix matrix for full control.
UDP, COM, CAN, multi-device, and custom binary / decimal / hex protocols at 8, 16 or 32 bit. Drives Gmotion controllers and third-party or in-house hardware alike.
A built-in virtual SteamVR tracker keeps the headset stable on a moving platform — no external tracker or IMU required. Quest, Pico, Vive, Varjo, Pimax.
Washout filters, per-axis gain and limit curves, Light / Mid / High motion modes, autorun and a high-priority sender thread — exposed in the UI for tuning per venue, pilot or experiment.
Hardware-bound licences for fleets. Pre-installed on every Gmotion platform, licensed standalone to OEM integrators building on their own hardware. SDK and telemetry adapters for proprietary trainers.
G-Control — every platform, every title, every controller. One application.
Operator UI, telemetry plots, per-axis tuning panels and motion-cueing curves.
Standalone licences for OEM integrators, SDK access and integration support for proprietary trainers. Tell us your platform, controller interface and software library.